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Michael Macha

215
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A member registered Jun 05, 2017 · View creator page →

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OK, that was funny. You could definitely turn this into a whole thing.

Thanks; yeah, everybody's mouse is different, I really need to start putting mandatory control calibrators in these things. I'm glad you could still enjoy it.

I'm building an AI suite of sorts, with this project, and probably will continue it. Feel free to follow me if you want updates, mate.

Great submission! The only thing which might be seen as a drawback, is how long-winded the dialogues are. It's also very easy to accidentally skip over one, without any way to go back. Otherwise it's an original concept and you've got some great art in there!

Pretty fun! Those meteors came out of nowhere, though!

No dog! No! Get the eggs, the EGGS! No, not the chicken! Get the eggs dog, not the chick—put the chicken down! Dog, no! NO! PUT THE CHICKEN DOWN! I'm going to count to thr—no! Three! One... two—HEY, DOG, don't make me get the stick! You put that chicken—oh god, OH GOD.... OH.... OH NO... NO DOG, NO....

Thanks bro. I'm going to get back to it, I think there's real potential here. For the past couple of months I've been scrambling on a comic book I'm doing, but everyone seems to like guiding the flock around.

I think it might be cool to have birds get "picked up" when you fly close enough, and a good challenge might be to try and follow a path through a city while maintaining as many followers as possible.

Wow. I loved it just for the a capalla soundtrack... then I realized it actually detected my controller, too.

Sir, I salute you.

I'll do that! Let me finish waking up, I set an alarm to remind me. 

The bird bros will knock you off course, if you let them. 

I agree, control calibration is a necessity! That said, I took my Heal Potion and am ready to go with it. 

Thanks! When I have time I intend to add some options, everyone's mouse is different these days! Some audio settings would be nice too. 

You got it! This is probably going to become a flock-vs-flock CRPG; I'm using it to fill out a basic AI system. It's good to see so many people having fun with this loop. 

There's no real death condition; I just gave people the ability to control a flock of birds and figured it was already kind of fun.

I may expand on it in the future, though. If I give it a sturdier state machine, for both individual birds and a flock, I could pretty easily use this mechanic for an exotic CRPG.

You know, I'm probably going to do that. I'm useless with a fever, but that flock has real potential!

I'm thinking about possibly expanding it into a basic pigeon CRPG where you pick up other birds by getting close to them, and try and fight some kind of "boss" by flocking into it.

Went down smooooooth...

I have no idea what I was doing, but I ate a bunch of planets and made a sun go crazy. I like it.

Neat concept!

Nice work mate, you even got a decent story in.

I love your ideas for the towers. Consistent, fun gameplay. It would be nice on a smartphone!

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Fun! It took me a while to figure out that I could shoot back, but great submission. (I recognize that this is because I wasn't reading carefully... but still.)

I appreciate it! I've been absolutely crushed with design tasks for the past few weeks, but the feedback on the music has been very helpful! Thanks for participating in the jam with me!

Thanks friend! Yeah, I've been building like crazy for weeks now, but it's looking sharper and sharper!


Best!

Thank you! I'm intending to follow that feedback; I've been animating and designing my ass off for weeks. Best to you too!

Took me for a real waltz with this one, a bit of an "Entrance of the Gladiators" vibe persists, but not overpoweringly. It's a spectacle. Great work!

You really took me for a walk with this one. Great piano composition! "Grand Lobby" made me think of "Heads Will Roll" by the Yeah Yeah Yeahs; I think it might be one of your refrains; that actually pairs well with the kind of story you've got there.

I think it would be served well with some kind of dramatic tension from a higher-pitched instrument, maybe even a saxophone. I'm going to keep this in mind. I've got about three months before I'm debuting it, so there's time.

Thanks, that's the plan in a nutshell. It's going to be featured in the game, and in a complementing cartoon. I've got about three months, alongside scripting, animating, and set design, to improve on it before an expo. Thanks for the listen!

I'm looking into that. I feel like it would be well served with some building dramatic tension, too. Thanks for listening!

Thanks buddy. I'm going to be building on this a bit over the next three months; I'm hoping to demo it at an animation expo. 48-hour jams are great for getting an idea out of the way, aren't they?

Thanks man! I just had to leave this for a few days for some work, but it's good to see people are enjoying it. That dij sound is the resonant strings from a sitar, somewhere around C#. I'll dampen the drums bit, or tighten their field.

Thanks man, I'm glad you liked it.

Thanks buddy! And thanks for the play.

 I'm actually working on adding some more details to it now. My suspicion is that a lot of the issues with camera tie to UX and layout issues, which I'm addressing; but time will tell!

You got it!

Browsers are a pain in the neck sometimes. I'm glad we got that figured out!

I can't say that I've had that issue; but I understand. If you reduce the swivel down close to zero, it should be forbidden from doing that; drop it all the way to zero and you can constrain it to a flat plane.

Totally forgot to add an explicit reset button when I patched the camera controls... but, hitting escape now pauses (or 'P') and the quit button takes you back to the main menu, so that should work for now. I'm going to break for a bit. Thanks for the feedback, I'll see about adding 'R' and a better death sequence later.

OK, I've adjusted the camera controls so they should work with more mouse types; you can adjust x-sensitivity, y-sensitivity, inversion, and X-axis swivel now. It's been working fine on my gaming mouse and it did well when I showed it live last weekend; but everybody's got a different thing. Give it a shot now sometime, and let me know if that helped.

A restart button is easy enough. What do you mean by a static camera?

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It is kind of a Sailor Moon copy. That's sort of the theme. 

This isthe first serious complaint I've gotten about the camera. Could you elaborate? I'll take a look at it.

Addendum: I'm adding some additional controls; it works find on my mouse but everybody's got something different, and this is a pretty fancy mouse... give me a work day or the morning and try it again, and hopefully it'll be more navigable for you!

This made me laugh pretty hard.