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manyblinkinglights

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A member registered Feb 06, 2022 · View creator page →

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I'm very sorry, but I don't have Substance Painter! I made the textures by hand/with the HAS Paint Layers plugin for Blender + working flat in Krita, and my workflow is messy and destructive. HOWEVER: It is possible to import .png textures into Substance as static layers; the "main" texture the gryphon comes with is basic, blank-canvas white for this purpose. I may or may not be able to eventually provide Substance files here. If I do ever rent a month of Substance and get a big ambitious paintfile created, it will be included as an update free of charge.

Oh, cool, we get to post images here. So, if you click on the Skinned Mesh Renderer in the avatar in the Hierarchy ("Body"), and then look in the Inspector and scroll down to the little orbs with previews of the materials, and expand the Fast Fur material, and go to the Fur Shape tab with the red fox's tail, and then the Grooming tab, the masks are now toggles! Un-check the "R" channel on Fur Masks 1.

I was crazy to make those super-over-complicated models to begin with! Gryphon madness!!!! I will not be updating them, no. They are kind of ridiculous to work with in any way but simple retexturing. 

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Nothing necessary, you just won't have feathers without normalizedcrow's Feather/Fur Shader, and you won't be able to change your textures without Warren's Fast Fur Shader! 
It's a little awkward to have made an avatar that depends on two paid shaders, but it's just so fluffy with them both. 

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VRCFury is not REQUIRED, but it is USED for facetracking + making your fur swish when you move. 

edit: The VRCFury prefabs will block upload unless they're deleted or VRCFury is installed. Oops…

TBH I am quietly thinking about it... but I model so slowly, it would prolly be faster to comm someone to do an in-depth kitbash/mesh edit! I'd be happy to help anybody trying that.

You can contact me at manyblinkinglights.tumblr.com!