love the fly's music. Was holding onto that sucker just to hear him sing a bit
Backcap1
Creator of
Recent community posts
yeah, unfortunately didn’t have time to make a lot of levels so there’s a serious difficulty spike. Thanks for playing! Funny enough I’m pretty sure I did do the position logic in late update, the camera is definitely laggy and needed some work though lol, the game is not half as polished as I would have liked. The rocket tip is really helpful too, I put that PS in near the end and didn’t even realize that the particles were doing that since I was so rushed working on other pieces of the project haha, but next jam I’ll remember to mess with it as soon as I do it.
It's pretty obvious you've never tried to make a game before. this game was made in 4 days. It's a little rough around the edges in the sense that there's no audio or tutorial explaining you need to click during the moment you are attacked to do damage, but it's got excellent visuals and actual fun game play mechanics once you know how it works (which is actually quite rare for game jam games). The fact that they managed to make 6+ enemy types when more then 80% of this jams participants weren't even able to turn in a game should at the very least give you a bit of respect for the guy. I mean 100% of people who joined the jam plan on turning something in, that's why they joined, but it is so hard that more then 80% of people couldn't do it and quit. But this guy didn't quit. He built it in 4 days, it's not going to be comparable to something you download off of steam, which is normally developed in a year or longer by a team of individuals who are paid to do it full time. Considering the development time and team size, this becomes a god damn piece of art. Every successful game dev started by making shitty games, that's why every single one of us are here in this jam, so props to this guy for being willing to put in the reps, and frick you for trying to actively demotivate people who are earnestly putting in lots of time and effort. It's actually bottom feeder behavior that you have nothing better to do then make fun of someone who's grinded to make something this ambitious. I know this was kinda just a throw away off handed remark on your end but this is the typa shit that actually ruins peoples week, and gives them just one more reason to quit before they achieve excellence. Actually frick you you suck for this comment, you probably just didn't even give the game long enough to figure out how the main mechanic worked
This was an incredible game! I love how fast the character is, it is really fun to just run around an empty room lol, and its so cool you gave him a gun, made the base elements so fun. I think this game could use some rigorous playtesting, I got stuck on the 2nd level for 8 mins cause the jump pad didnt work the first time I tried it so i didnt know it even was a jump pad, and I can't figure out level 3, but the character and base mechanics are extremely fun, good work!!!
If i had to guess when you programmed the game you did not calculate jump physics with the computer's frame rate in mind, so on a slower computers like mine for example its loads things at a slower frame rate making it impossible to jump onto the first platform, even if it works on your computer. I use unity, but i believe you are looking for a variable called delta in gdot, use it in all physics calculations so that it is consistent across slow and fast framerates. I only know this because I did something very similar in my first game jam that also made my game unplayable, everyone does it at least once lol.
I wasn't able to jump onto the first platform, and so i wasn't able to play your game at all, but I can tell just from what I can barley see at the top right of the screen that you put a lot of time and effort into this, and I know there was really cool stuff that you spent hours working on that people wont get to see unless their computer has the magic frame rate. Over 160 people entered this game jam, but only 30 people even submitted anything, the fact that you were able to complete something before the deadline is by itself something to brag about, and at the very least puts you in the top 18.75% of game designers in this jam. Good work and keep at it, your games will only keep getting better.