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Devlogs

Demo 3

Scav Prototype
A downloadable game for Windows

DEMO CHANGELOG

- save/load system

- reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while instead of being spammed all at once

  - updated the tutorial and some item descriptions due to this

- crafting system, ability to repurpose a lot of already existing items and make makeshift versions of other basic items

- balanced most tools to be better at digging and combat so most of them are actually viable now

- different sleep quality depending on the ground

- flash when hitting buildings/blocks

- new unique threat theme for all animals

- new low consciousness/starving shader

- traders now start with 6-9 trade points but have 1-3 categories closed

- being blind now makes the game fullbright so lights dont matter

- a vast majority of medical items that cause pain cause less of it now

- starterkit command

- TBI from impacts to the head is stronger

- noise when head hit hard

- stats in the health panel now flash when and turn red when crit

- mindwipe now heals a flat 50% brain health

- hemothorax can no longer directly kill you

- braingrow now has a small chance to cause a mindwipe

- oil pipe drip speed is now randomized

- reduced the amount of waste pipes and oil puddles

- failing to pull out shrapnel from your head now gives slight Drain Bamage

- growling ACTUALLY only happens below -15 happiness now

- made text ping more silent

- different collision detection when ragdolled, you wont notice any difference

- skin heals slower now

- tags system for items in code

- spiders now turn to face where theyre going

- optimised the game a lot

- sap

- spiders now retreat when very wounded

- spiders twitch a little when hit

- spiders have randomized leg sizes

- more bleeding icons

- fixed bear trap

- highly increased how much block damage falling does

- the cold shader progresses more smoothly now

- lifepods now have heaters in them

- hypothermia now numbs pain

- suture has 2 uses now

- wearables have predefined sorting orders now, so certain combinations will look better

- wearables worn on back limbs like gloves and the hoodie will be darker on the back limbs

- nerfed the isolation of most wearables

- sickness screen fx

- block place indicator

- most wearables can be ripped now

- changed alcohol weight

- bruise kit heals less skin health

- weight is now clamped

- weight is now visually conveyed

- screen alerts for certain actions and a new layer introduction text

- dust when first landing on the planet

- ui scaling for different resolutions

  - might be buggy, report any weirdness on different resolutions

- slightly different background noise for layers

- new secret mechanic related to death

- fixed certain item conditions

- new irradiation icon

- dirtyness mechanic

- wetness shader

- lifepod showers

- reworked the adrenaline system - pain is more instant, adrenaline lasts longer and has a moodle

- new tutorial intro text

- health panel talk text now updates correctly

- the condition bar for items shows container usage for containers

- unchipped now has 2 special moodles

- certain items can get wet now

- smoother screen transitions for most things

- removed the restart keybind since its redundant

- the same track cannot play twice in a row anymore

- you can now swing while ragdolled

- drop capsules ambient pitch is now slightly randomized to reduce the flanging effect

- glowplant fruits decay faster

- item decay in hours now only shows up in 2 hours or more

- jump pad lights now flicker when in cooldown

- limbs in pain will now flash red in-game

- changed how traders look

- milky traders

- changed title music again

- turrets wont detect you below a certain temperature

- the jetpack doesnt work while wet

- buffed streptokinase

- spider bites now respect the cooldown

- vomit warnings

- new combat themes for most things

- weh

- being underwater distorts the screen less

- mp3 player weighs 0.1u

- testing fungal layer

- changed the rock dig sound

- drill pod

- sounds when thirst/hunger/mood changes

- drowning death screen

- hitting spiders now plays their combat theme

- inventory icons

- moved the wound view item icons

- the center circle doesnt light up until it can be used after opening the inventory

- blood now dissipates in water and is washed off by it

- sound now speeds up with the timescale

- lamps drop lightbulbs now

- changed fluid rendering slightly

- building loot now floats mid air for a short while as to not fall into the abyss

- canteen

- carapace

- limb wraps

- stalactites now respect armor

- the idle animation now starts much faster

- certain objects now have look targets, making experiment always look at them nearby

- coils no longer pierce weapons

- lowered scrap eater target

- dynamite does less structure damage

- traders can get very upset now

- bandages now reduce bleeding by a flat amount, making big bleeds a lot more dangerous

- a lot of new crafting related items

- health panel icons now dont blink and stack instead, and update quicker

- earthquakes

- restored the old wound view button style while health panel is open

- inventory buttons change color when hovered over

- changed how combining works, removed the combine button

- radiation dose is now displayed in grays

- restructured the health screen

- transitioning between layers clears block damages

- bark button (you will need to reset binds to default)

- changed the mouth sprites

- dislocating your jaw now visually forces it open

- spike traps/barbed wire now gets bloody when it hits you

- popcorn

- kneepads

- crystals and water are reflective now

- fall damage damages wearables less

- wearables now actually protect multiple limbs if displayed on multiple limbs

- firearm system, some rounds and a few mags

- pistol

- rifle

- pump-action shotgun

- touched up the lifepod art

Files

  • ScavDemo3.rar 244 MB
    34 days ago
Download Scav Prototype
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