Posted May 17, 2025 by Orsoniks
DEMO CHANGELOG
- save/load system
- reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while instead of being spammed all at once
- updated the tutorial and some item descriptions due to this
- crafting system, ability to repurpose a lot of already existing items and make makeshift versions of other basic items
- balanced most tools to be better at digging and combat so most of them are actually viable now
- different sleep quality depending on the ground
- flash when hitting buildings/blocks
- new unique threat theme for all animals
- new low consciousness/starving shader
- traders now start with 6-9 trade points but have 1-3 categories closed
- being blind now makes the game fullbright so lights dont matter
- a vast majority of medical items that cause pain cause less of it now
- starterkit command
- TBI from impacts to the head is stronger
- noise when head hit hard
- stats in the health panel now flash when and turn red when crit
- mindwipe now heals a flat 50% brain health
- hemothorax can no longer directly kill you
- braingrow now has a small chance to cause a mindwipe
- oil pipe drip speed is now randomized
- reduced the amount of waste pipes and oil puddles
- failing to pull out shrapnel from your head now gives slight Drain Bamage
- growling ACTUALLY only happens below -15 happiness now
- made text ping more silent
- different collision detection when ragdolled, you wont notice any difference
- skin heals slower now
- tags system for items in code
- spiders now turn to face where theyre going
- optimised the game a lot
- sap
- spiders now retreat when very wounded
- spiders twitch a little when hit
- spiders have randomized leg sizes
- more bleeding icons
- fixed bear trap
- highly increased how much block damage falling does
- the cold shader progresses more smoothly now
- lifepods now have heaters in them
- hypothermia now numbs pain
- suture has 2 uses now
- wearables have predefined sorting orders now, so certain combinations will look better
- wearables worn on back limbs like gloves and the hoodie will be darker on the back limbs
- nerfed the isolation of most wearables
- sickness screen fx
- block place indicator
- most wearables can be ripped now
- changed alcohol weight
- bruise kit heals less skin health
- weight is now clamped
- weight is now visually conveyed
- screen alerts for certain actions and a new layer introduction text
- dust when first landing on the planet
- ui scaling for different resolutions
- might be buggy, report any weirdness on different resolutions
- slightly different background noise for layers
- new secret mechanic related to death
- fixed certain item conditions
- new irradiation icon
- dirtyness mechanic
- wetness shader
- lifepod showers
- reworked the adrenaline system - pain is more instant, adrenaline lasts longer and has a moodle
- new tutorial intro text
- health panel talk text now updates correctly
- the condition bar for items shows container usage for containers
- unchipped now has 2 special moodles
- certain items can get wet now
- smoother screen transitions for most things
- removed the restart keybind since its redundant
- the same track cannot play twice in a row anymore
- you can now swing while ragdolled
- drop capsules ambient pitch is now slightly randomized to reduce the flanging effect
- glowplant fruits decay faster
- item decay in hours now only shows up in 2 hours or more
- jump pad lights now flicker when in cooldown
- limbs in pain will now flash red in-game
- changed how traders look
- milky traders
- changed title music again
- turrets wont detect you below a certain temperature
- the jetpack doesnt work while wet
- buffed streptokinase
- spider bites now respect the cooldown
- vomit warnings
- new combat themes for most things
- weh
- being underwater distorts the screen less
- mp3 player weighs 0.1u
- testing fungal layer
- changed the rock dig sound
- drill pod
- sounds when thirst/hunger/mood changes
- drowning death screen
- hitting spiders now plays their combat theme
- inventory icons
- moved the wound view item icons
- the center circle doesnt light up until it can be used after opening the inventory
- blood now dissipates in water and is washed off by it
- sound now speeds up with the timescale
- lamps drop lightbulbs now
- changed fluid rendering slightly
- building loot now floats mid air for a short while as to not fall into the abyss
- canteen
- carapace
- limb wraps
- stalactites now respect armor
- the idle animation now starts much faster
- certain objects now have look targets, making experiment always look at them nearby
- coils no longer pierce weapons
- lowered scrap eater target
- dynamite does less structure damage
- traders can get very upset now
- bandages now reduce bleeding by a flat amount, making big bleeds a lot more dangerous
- a lot of new crafting related items
- health panel icons now dont blink and stack instead, and update quicker
- earthquakes
- restored the old wound view button style while health panel is open
- inventory buttons change color when hovered over
- changed how combining works, removed the combine button
- radiation dose is now displayed in grays
- restructured the health screen
- transitioning between layers clears block damages
- bark button (you will need to reset binds to default)
- changed the mouth sprites
- dislocating your jaw now visually forces it open
- spike traps/barbed wire now gets bloody when it hits you
- popcorn
- kneepads
- crystals and water are reflective now
- fall damage damages wearables less
- wearables now actually protect multiple limbs if displayed on multiple limbs
- firearm system, some rounds and a few mags
- pistol
- rifle
- pump-action shotgun
- touched up the lifepod art